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Shading & Lighting

Some render passes I created in Maya and 3DS Max of a still life image.

Software:
Autodesk Maya
3DS Max
Adobe Photoshop

Time:
10 hrs.

Warm Light

Warm Light

Indirect Gloss/Specular pass

Indirect Gloss/Specular pass

Key Light

Key Light

Gloss/ Specular Pass

Gloss/ Specular Pass

Ambient Occlusion Pass

Ambient Occlusion Pass

Indirect Lighting

Indirect Lighting

Final Beauty Pass

Final Beauty Pass

Image Based Lighting (IBL)

Image Based Lighting (IBL)

Diffuse Pass

Diffuse Pass