Some render passes I created in Maya and 3DS Max of a still life image.
Software: Autodesk Maya 3DS Max Adobe Photoshop
Time: 10 hrs.
Warm Light
Indirect Gloss/Specular pass
Key Light
Gloss/ Specular Pass
Ambient Occlusion Pass
Indirect Lighting
Final Beauty Pass
Image Based Lighting (IBL)
Diffuse Pass